Friday, February 26, 2010

M & M Game

The objective of this activity is to "warm students up" to one another in a safe manner and to help them get acquainted. Food is a nurturer, and the number of candies the student takes often takes his/her mind off the risk of disclosure. Pass a bowl of M & M candies around the group. Each student may take as many or few candies as desired, but he/she may not eat them. After all of the students have candy, each student, one at a time, must tell the group one quality about him/herself for each M&M he/she took. He/she must stay with the task until he/she has described him/herself well. (If a student took many, you may want to limit his/her responses to ten.) Students may not express what they like, but rather what they are or what they are good at.

Another version: assign to each color of candy a specific characteristic for students to share. For example:

* Red: something that makes you mad.
* Green: a quality you have.
* Yellow: something about your spiritual side.
* Brown: something about your family.
* Orange: something you love to do.

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